I am a driven Technical Artist who loves solving problems. My goal is to author tools and build pipelines that people, at the very least, find useful if not enjoy using.
Proficient with programs such as Houdini, Substance Designer, Substance Painter, Maya, Photoshop, nDo, Zbrush, xNormal, Unreal Development Kit 3, Unreal Engine 4/5, Knald, Marmoset, mental ray, V-ray, Unity, and Illustrator. I also have experience using Vex, Python, and a little C++.
Mentoring artists focusing on procedural workflow and tool generation using Houdini, Unreal and Python.