The Fall of Arcadia Breakdown
Original Lighting Scenario

Original Lighting Scenario

Lighting Scenario 2

Lighting Scenario 2

Progress Breakdown

Progress Breakdown

Zoo Scene

Zoo Scene

Light Shafts

Light Shafts

Master Material

Master Material

Master Material Function

Master Material Function

Cast Iron Material

Cast Iron Material

Cast Iron Substance Breakdown

Cast Iron Substance Breakdown

Moss Material

Moss Material

Cast Iron Substance Breakdown

Cast Iron Substance Breakdown

Caustic Light Function

Caustic Light Function

Holographic Screen Material

Holographic Screen Material

Spline Blueprint

Spline Blueprint

Foilage Vines

Foilage Vines

Foilage Texture Sheet

Foilage Texture Sheet

Original Detail Lighting

Original Detail Lighting

Lighting Scenario 2 Detail Lighting

Lighting Scenario 2 Detail Lighting

Computer High Poly Sculpt

Computer High Poly Sculpt

Vault Door High Poly Sculpt

Vault Door High Poly Sculpt

Utility Box High Poly Sculpt

Utility Box High Poly Sculpt

Grate High Poly Sculpt

Grate High Poly Sculpt

Panel High Poly Sculpts

Panel High Poly Sculpts

Pipe High Poly Sculpt

Pipe High Poly Sculpt

Rock High Poly Sculpts

Rock High Poly Sculpts

The Fall of Arcadia Breakdown

After posting my Unreal scene, I wanted to make a breakdown of the material and material function creation, lighting effects, lighting, and creation of assets for the scene. I have also included a video showing how the environment would come alive in game, and progress throughout the creation.

I wanted to thank all the people that helped me during the creation of this environment, especially Nate Stephens. Your class was very informative and taught me many great concepts. I cannot thank you enough.

For a more in-depth breakdown, checkout my Polycount post at http://polycount.com/discussion/184962/the-fall-of-arcadia#latest
Or check out my 80 Level article at https://80.lv/articles/advanced-materials-for-modular-environments/