The Fall of Arcadia Breakdown
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Original Lighting Scenario

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Lighting Scenario 2

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Progress Breakdown

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Zoo Scene

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Light Shafts

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Master Material

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Master Material Function

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Cast Iron Material

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Cast Iron Substance Breakdown

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Moss Material

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Cast Iron Substance Breakdown

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Caustic Light Function

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Holographic Screen Material

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Spline Blueprint

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Foilage Vines

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Foilage Texture Sheet

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Original Detail Lighting

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Lighting Scenario 2 Detail Lighting

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Computer High Poly Sculpt

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Vault Door High Poly Sculpt

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Utility Box High Poly Sculpt

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Grate High Poly Sculpt

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Panel High Poly Sculpts

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Pipe High Poly Sculpt

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Rock High Poly Sculpts

The Fall of Arcadia Breakdown

After posting my Unreal scene, I wanted to make a breakdown of the material and material function creation, lighting effects, lighting, and creation of assets for the scene. I have also included a video showing how the environment would come alive in game, and progress throughout the creation.

I wanted to thank all the people that helped me during the creation of this environment, especially Nate Stephens. Your class was very informative and taught me many great concepts. I cannot thank you enough.

For a more in-depth breakdown, checkout my Polycount post at http://polycount.com/discussion/184962/the-fall-of-arcadia#latest
Or check out my 80 Level article at https://80.lv/articles/advanced-materials-for-modular-environments/

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