After posting my Unreal scene, I wanted to make a breakdown of the material and material function creation, lighting effects, lighting, and creation of assets for the scene. I have also included a video showing how the environment would come alive in game, and progress throughout the creation.
I wanted to thank all the people that helped me during the creation of this environment, especially Nate Stephens. Your class was very informative and taught me many great concepts. I cannot thank you enough.
For a more in-depth breakdown, checkout my Polycount post at http://polycount.com/discussion/184962/the-fall-of-arcadia#latest
Or check out my 80 Level article at https://80.lv/articles/advanced-materials-for-modular-environments/