For a deeper dive on this system, see: https://www.artstation.com/jim_watson/blog/6mB8/holomap-from-star-wars-jedi-fallen-order
When I was brought aboard, the map was only an After Effects video and a few documents existed. I was in charge of making the map a reality. I led the Look Development and Implementation stage, creating many of the systems in Unreal's visual scripting Blueprints. Responsible for the conception and creation of the Automated Pipeline used for converting in-game level geometry to map geometry. I also was in charge of technical design for creating the Blueprint side of the World Map System.
Jason Soss - 3D Artist
Dustin Biser - Programmer/Software Engineer
Kevin Kvalstad - UI/UX Lead